Indirectly, the new Xbox One and PS4 consoles might be the biggest relief for Avalanche Studio's workload. "We can't have the entire world simulating at once, so we need to be a bit smarter about it and use our available power where it matters the most," he expounded. In essence best overall visual quality with the given computational power and memory available in the users' systems. Beyond vegetation Persson says their Level-Of-Detail system also manages character models and AI, strongholds in the world and even the weather.
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